Reflection: Reflects things like a mirror.Shine: Makes an object look glossy or flat.Specular: Hotspots to make things look shiny.There are a lot of different options here. The Properties panel will display all the material properties of the selected object. Now we are going to look at textures, otherwise known as Materials.Ĭhoose the Materials tab in the 3D panel to view all your materials. That is the basics of meshes, (yes there are tools to build, bend and do other things to them, (but this isn’t a modeling tutorial). You can select different parts of a model (if it has them) and manipulate those separately. Make sure your object is selected and you are using the 2nd option on the Properties. To reset everything, click on the rounded arrows at the bottom of the properties panel. Here Im using the tool to transform the bottle. There is a 3D tool you can use in photoshop to transform on a single axis a time, without switching tools at the top. Z axis: (Depth) closer or further away from you.Įverything is done on these 3 axis or planes.There are 3 axis in 3D (the 3 dimensions). The zoom tool is used to change the size of an object. Orbit, enables us to spin the 3D model around.Ĭhoosing the pan tool allows us to reposition the model in 3D space. Here we have selected the wine bottle in the 3D panel.Ĭhoose the move tool and will see some 3D tools at the top. Choose whichever part you want to work with in the 3D panel.
If you choose the model, all the modifier tools will work on the model instead of the whole scene. The 3D panel is where you select different things.
Now lets look at manipulating the object, or model. Popular ones are Maya, 3D Studio Max, SoftImage, Cinema 4D, Strata, Rhino, Blender, sketchup and more. The reason I give multiple names is because all of these features are common to all 3D packages and some use different names. That was the environment, world, or scene. This is how you change views (in 3D these views are called cameras).
To get precise placement of something you need to look at the top view and one of the side views.Ĭlick the arrow to swap the correct view for the one in the secondary view. You can view the model from different angles here. In the top left is the viewport, called secondary view in Photoshop. You can zoom in out out of the scene with the dolly tool. You are in the world view right now and its like flying a drone through the scene, but you are the drone.Ĭhoose the rotate tool to spin the scene around. In the lower left you will see some arrows and tools. Here is the 3D workspace with the 3D model You will get a 3D panel, properties panel and a viewport. You will see a promo to switch to the 3D workspace, do it. we will use one of the shapes built into Photoshop.ģD>New Mesh From Layer>Mesh Preset>Wine Bottle You can find 3D models at places like turbo squid, renderosity, google 3D warehouse, Adobe stock etc. We need a model, called mesh is Photoshop. Its totally different in CS5.Ĭreate a new document. Follow along, everything you need is in Photoshop CC and this will also work in CS6 Extended although a few things might have changed. This is a time consuming task, so I suggest doing long renders at the end of the day or overnight.
Each stage should be completed before moving to the next for a successful 3D image. The 3D workflow is broken into several stages. I used transparency and diffuse to create the markings on the ruler and you can see that Photoshop ray tracer does a decent job of rendering the shadows and reflections.Īnd a couple more where I used Photoshop 3D to composite 3D with Photographs. The pens and ruler were modeled in Photoshop using basic shapes and paths. This is an image that I created entirely in Photoshop. Here are a few on the 3D images I have created in Maya. Try to watch the whole video, so you don’t miss anything, but here is an index for you: – Geometry, 3D models 1:10 – Surfaces, textures and materials 9:56 – Lighting in 3D 17:24 – Rendering 24:15 – Animation 26:26